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Ein Tag mit Poko ("A Day with Poko") is an educational board and dice game associated with development education projects (such as Misereor) that simulates the daily life, tasks, and challenges faced by a child in an African village. It features multiple ruleset variations (often ranging from independent play for younger children to more strategic group discussions) using a game board, dice, and character pawns. Beyond pure entertainment, the game serves a didactic function to build empathy, raise awareness about global inequalities, and show that "Africa is not a fairytale world"—highlighting real-world resilience, cooperation, and local living conditions.
The Goal: Players experience a typical day through the perspective of Poko, navigating daily responsibilities, community tasks, and environmental or social obstacles. Winner is the one who was the last one arrives as the last one in the sleeping cabin.