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In this solo "hex & counter" (Heck's Encounter - get it?) mini wargame, you need only supply a few dice of opposing colors (light & dark), as you'll use them for the player pieces, or "counters."
It's a single-page, entry level dice chucker designed to be super light and quick.
Each turn, you'll take a series of actions such as moving, resolving attacks when adjacent to bad guys, & regrouping to set the stage for the following round. Neutral die rolls will factor into movement points, attack outcomes, & actions of the enemy. Certain hexes on the board can require extra movement power, restrict groupings, & bestow supplies. The dice pips represent strength, morale, & ammo; they will be raised or lowered as dictated by the dynamic gameplay results.
Eliminate all enemies while holding two of their positions, & you win! Lose all of your good guys, & you lose. There's also an optional Sabotage Supply Mode whose winning conditions will mix things up a bit.
—description from the designer