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One player is the organizer and makes a topic by combining two machine cards. Everyone else puts a car at the start of a 16-space course.
Each racer secretly writes a trap word, and the organizer writes up to 3 nitro words. Then everyone shouts words that fit the theme at once. The organizer points at each racer and says OK or not, and each OK moves that car 1 space. A nitro word moves you 3 spaces straight ahead, which can send you off the track at a corner. Say someone's trap word and you're out.
The first car across the finish line wins.