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In Kyoso Tokkyo, you are entrepreneurs trying to make your name through patents and inventions.
Patents are formed by combining two features (such as a gear and a clock) from two patent cards. Inventions carry three distinct features.
Each round players may file a patent, play inventions from their hand, and take inventions from other players who are using your patent. You can only make patents for things that have not already been patented, and cannot use any of the common inventions.
At the end of the game, inventions are worth 1 point each, but patents cost you 1 point each. The player with the most points wins.