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Operation Discordia is a minimalist, fast-paced 28mm skirmish wargame designed for 2–4 players on a compact 2’x 2’ layout.
Core Mechanics & Flow
The Setup: Each player picks 1 Core Faction (3 public miniatures) and secretly selects 2 Allies from the Extra Factions list. Your Allies remain hidden until activated or targeted. The board features 6 Cosmic Currency (CC) Tokens and player-placed Weirdness Tokens.
Turn Sequence: Players activate their entire force of 5 miniatures per turn. Every miniature receives 4" of split-movement (move before/after acting) and 1 Action.
Action Types: Miniatures can Attack (d6 + AB ≥ 4 + DR), Use Power (d6 roll of 4+), Collect/Control Objective (if no enemy within 1"), execute a Weirdness Roll, or Bribe (spend 1 CC to force an enemy to take an extra action against a target).
Combat & Cover: Hits result in instant single-shot neutralization. Standard Cover gives +1 Defense Rating (DR).
The game features 8 Core Factions, each with a unique playstyle and primary objective—from collecting cosmic resources and triggering weird anomalies to controlling territory or orchestrating targeted eliminations. However, primary objectives aren't the only path to victory: factions can also secure a win by fulfilling secret Hidden Agendas, purchasing game-ending assets, or capitalizing on dynamic scenario rules like map control and token domination.
—description from the designer