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One player is the Lost One, trying to find their way out of a 5x5 mansion they cannot see. Everyone else is a ghost, and the ghosts can see all of it.
Ghosts cannot speak. On a Ghost turn, they play a poltergeist card to hint at which way the Lost One should move, and the hints are deliberately vague. The Lost One moves and reveals mansion cards as they go.
Everyone also has a hidden role with its own goal. Some ghosts want the escape to work, some do not, and you only know your own.
A round ends when the Lost One reaches the goal or fails to. Everyone scores their role's goal, and after the last round the player with the most points wins.