Коробка игры Sannling

Sannling

2–4игрока
30–60минут
—возраст
— / 5сложность
—
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Об игре

In Sannling, humanity has reached a future of unprecedented prosperity: there are no more wars, ecological crises, or widespread suffering. What remains is the Conversation — the exchange and confrontation of philosophies, sensitivities, and ways of seeing the world. Players embody Vaels, enigmatic figures who have chosen anonymity and defend a Doctrine, their own philosophy or worldview, through Statements within the Gathering.

On your turn, you must Participate by choosing one of three actions: Convince, Influence, or Intervene. Convince allows you to build a Statement from your Stories and recover Statements already present in the Gathering ; Influence uses Statements to generate Influence, the resource needed to seize Opportunities; Intervene places your Vael in the Assembly and triggers a specific Action. You may also seize an Opportunity and play Action Cards during your turn. Your Tales are a limited resource: recovering them is essential to remain capable of Participating, while Influence allows you to pursue broader strategies. Meanwhile, the Session Deck evolves through the players' actions, creating opportunities that everyone can anticipate but whose exact timing remains uncertain.

—description from the designer

Информация

Издатель
не объявлен
Автор
Axel Alberg