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The Ninth adventure of Starship Scavengers. A tense race against the clock to salvage items from a starship plunging into a gas giant's crushing embrace...
From alien bioships, to high-end bars and now to a derelict atmospheric survey ship plunging into the crushing depths of a gas giant. Just another day in the Scavenger world.
Unlike most derelicts, is a high end modern corporate vessel. Extreme damage is visible across the hull but that doesn't the loot inside is the same.
However, you're not the first ones here. Gribnix, an alien hostile scavenger race and vast space bats are already here; they don't look to be the sharing kind...
Still, even with all the dangers, how can you turn down all those potential credits.
Game Mechanics
Enter into the Ship and search as much as you can to collect as many credits as possible.
Game Play
Each page of the adventure leads to a different room. Using the reference map provided (postcard) you will move between rooms. Within each one are individual events and search tables. Some areas of the map require 'keycards' or special items to enter. At time you will roll both on the Encounter and Hazard table.(or draw from the tarot deck if you own the cards)
Hazards are typically environmental encounters such as gravitational changes, explosions or traps. Whereas, Encounter cards are a range of NPCs and aliens - human opponents.
If you DON'T have the cards then upon rolling you will use the card layouts printed in the back of each adventure book.
Combat and skill checks are resolved through dice rolls.
—description from the publisher