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Competing factions must outplay their opponents to gain control of the remains of a fallen star empire. Diplomacy, betrayal, and risk are to be expected as each player fights to secure their rivals' home worlds and claim victory for themselves.
Each faction is limited to three fleets and must use them to conquer and maintain control of all home worlds. The more experienced the fleet, the stronger it becomes. But if careless or unlucky a wiped fleet will lose all it's experience and have to start from scratch from the player's home world.
Designed for 2-6 players this game is in the old traditions of games like risk with variant rules to allow for different or even more complicated modes of play.
—description from the designer